This means that there are no incentives for playing through the game by yourself, and each map essentially becomes a stand-alone mission. The story actually isn't that important though-there are no cutscenes or in-game dialogue in the single-player mode-because all of the game's maps and modes are unlocked from the beginning.
The populace are left fighting it out and become known as the Multiwinians thereafter. However, when a virus breaks out, the inhabitants of Darwinia became infected, plunging the digital landscape into a battleground for limited resources. For generations, the Darwinians inhabited their isometric, Tron-like digital world, existing solely on a server hosted by a computer scientist. The story of Multiwinia follows on directly from Darwinia. The game's cute and addictive nature will appeal to newcomers and casual strategy fans alike, although more seasoned strategists may find it too shallow. Like its predecessor, Multiwinia has a retro graphical style and simple game mechanics, but its low-fi environment and accessible gameplay are the key to its appeal. It's a real-time strategy game in which you command armies of flat, 2D characters across a range of isometric environments. Multiwinia is a multiplayer take on indie outfit Introversion's break-out hit Darwinia.